Web 2.0 and the SAMR Model in Practice
David Warlick's article “A Day in the Life of Web 2.0”, presents an ideal for the future of technology in education. He describes the learning environment where technology is seamlessly working between departments and all the intended parties are instantaneously connected. There are several barriers to this scenario, for example, not all having consistent connections to the network and limitations in technical ability. The idea may sound ideal but would be complex and challenging to achieve.
Web 2.0, according to Berner’s-Lee is really what the
internet was originally designed to be – an interactive network where
communication and collaboration could take place. It appears that we are headed
in that direction. We are already there with social interaction, but can it be
done consistently in the classroom?
The SAMR model - Substitution, Augmentation, Modification,
and Redefinition—offers a framework for integrating technology into the
classroom for specific tasks in ways that can transform learning and help
students analyze, communicate, and collaborate.
Below is an example of how solving equations in math can be
enhanced at each level of SAMR. I asked AI to create an activity based on
solving equations with one unknown variable illustrating the four levels of the
SAMR model.
I don’t think there is much use for the Substitution level
for this activity. Working with equations on the computer for the sake of using
technology is not very useful and slows things down. It is much better and
quicker to use pen and paper. However, at the next level, Augmentation, where
you can use an equation editor that gives you instant feedback and an
opportunity to check your errors is extremely useful especially for an
independent learner.
The other levels provided a great way to make a start when
incorporating technology into this activity.
I really liked the activity at the Redefinition level. At
this stage, students are actively using 21st-century learning skills such as
critical thinking and problem-solving where they apply algebra to real world scenarios.
Creativity and collaboration are also taking place by designing visuals to
illustrate steps and posting online for peer feedback.
Example SAMR Model – Solving Equations with One Unknown
Variable
At the Substitution level, technology simply replaces
traditional tools. For example, students complete a worksheet of equations like
2x + 3 = 11 using a digital format such as a PDF or Word document on a
tablet or computer. The format changes, but the task and learning experience
remain the same. Technology is used as a substitute for pen and paper.
The Augmentation level adds functional improvements.
Students may use apps such as Google Docs with equation editors or platforms
like Symbolab to solve and check their work. These tools offer feedback right
away and step-by-step solutions, allowing students to identify and correct
mistakes. This supports independent learning and reinforces accuracy, but the
core task of solving equations is still the same.
With Modification, the task is redesigned. Students use
interactive graphing tools such as Desmos to input the equations and get an
instant view of the solutions. They can explore how changing coefficients
affects the graph and the solution, which can be an extension task that helps
develop a deeper understanding of algebraic relationships. The activity becomes
more of an investigation and more interactive and meaningful.
Redefinition – this is where technology enables an entirely
new learning experience. Students can create video tutorials, explaining how to
solve linear equations and connecting them to real life contexts. These videos
could be shared online for peer feedback or even presented to a larger
audience. This not only enhances students’ understanding of math concepts, but
also develops communication, creativity, and digital literacy skills.
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